Fortnite 9.30 patch notes UPDATE Chug Splash Vaulted weapons Shotgun Swap Delay more Express
Fortnite fans can download replace 9.30, as Epic takes the game offline for server protection.
And according to the lengthy list of 9.30 patch notes, the latest Fortnite update is a big one.
The headline new feature is the addition of a today's item known as Chug Splash.
Ideal for squad play, this thrown object splashes liquid in a small location, which in flip offers 20 Health/Shield to any gamers in the splash radius.
According to the patch notes, it is able to heal allies, enemies and even increase the length of the knocked nation.
Unfortunately, however, it is no longer all top news, due to the fact the Boom Bow, Dual Pistols and Dynamite have all been vaulted.
The Shotgun Swap Delay has also been removed from the sport, despite the fact that Epic will tune its effectiveness.
Needless to mention, replace 9.30 additionally makes a number of nice of lifestyles improvements and worm fixes.
It's additionally well worth noting that Playground mode can be unavailable after the game comes again on line.
You can test out the whole listing of replace 9.30 patch notes beneath...
LIMITED TIME MODE ROTATION:
Sniper Shootout Duos
• Sniper rifles only. May the quality purpose win!
Trios
• Classic Battle Royale with Three-Person squads.
Solid Gold Squads
• Fight to the end the usage of Legendary weapons.
WEAPONS + ITEMS
Chug Splash
• On effect, this thrown item splashes liquid in a small area. All gamers in the splash radius may be immediately granted 20 Health/Shield.
• Grants health until you are full health, in which case it'll furnish Shield.
• Chug Splash can heal allies, enemies, and can enlarge the duration of the ‘knocked’ nation for knocked players.
• Rare variant.
• Drops in stacks of 2.
• Max stack length: 6.
• Can be determined from Floor Loot, Chests, Vending Machines, Supply Drops, and Llamas.
Shotgun Swap Delay Removed
• Shotgun cooldowns now simplest apply whilst the participant is sporting a couple of shotguns, no matter Shotgun type.
• This is a Quality of Life change to prevent the change put off device from interfering with players who do now not have more than one shotguns of their inventory. As with all changes, we’ll be keeping a close eye in this and make changes if vital.
• Reduced the Combat Shotgun’s lengthy-variety effectiveness
• Reduced harm at medium distances through 10percent
• 2.44 tiles to 4.88 tiles
• Reduced harm at long distances by way of 20p.C
• 4.88 tiles to 9.76 tiles
• The Combat Shotgun’s accuracy uniquely permits players to hit photographs from longer distances in comparison to different shotguns. However, the damage at the ones longer tiers was a bit higher than desired..
Vaulted
• Boom Bow
• Dual Pistols
• Dynamite
• These Vaults are generally focused at adjusting the supply of explosives, placing them greater in keeping with where we think they ought to be.
• Removed the capability to ride Proximity Grenade Launcher projectiles
• Due to the faster pace of this projectile, it changed into inflicting troubles with stage streaming. You can nevertheless ride rockets launched from Rocket Launchers.
• Added quick postpone to start negative players from Storm Flip on entry, to mimic ordinary Storm gameplay
• Added Storm Flip to Audio Visualizer whilst it is activated
• Toys now not will display up in the removal feed on Starter Island
Playground mode may be unavailable after the protection at the same time as we investigate a few balance troubles. We will keep you up to date as quickly as it is lower back.
— Fortnite (@FortniteGame) June 18, 2019
Bug Fixes and Adjustments
• Players could shoot without delay after the use of a Rift to Go.
• Supply Drones could once in a while spawn underground in areas with water.
• Adjusted the vicinity of around the Reboot Van that players can not construct to save you the placement of floors and traps underneath the Van.
• The Proximity Grenade Launcher was vehicle reloading at the same time as aiming down sights.
• This is restoration makes it steady with Snipers and could reload as soon as unscoping or after subsequent try and fire.
• Adjusted the timing for the results of consumables to assist conditions where players might transfer faraway from the consumable before it finished activating.
• Reboot Cards will now not fall to the ground. They will continue to be wherein they spawn.
• Reboot Cards were remaining to be had at the map even after the timer had expired.
• Campfires may want to block explosion damage at particular angles.
• The Shadow Bomb double bounce potential may be activated at the same time as below the effect of a Boogie Bomb.
• Boogie Bomb consequences might continue gambling on players even as they have been skydiving.
• Empty Shadow Bombs could not be discarded effectively if eliminated at the same time as the impact become lively while in respawn recreation modes.
• Players that had a Rift to Go used on them on the identical time they have been being rebooted would now and again not be positioned into the skydiving country.
• Storm Flip would deal incorrect harm if two had been overlapped on each other.
• Storm Flip turned into capable of stop a Supply Drop from falling
• Weapons have been showing even as the usage of emotes while on a Driftboard
GAMEPLAY
• Made the “Hold to Swap” feature an option. This defaults as OFF.
• With the option OFF, pickup is now back at the preliminary button press instead of button launch. This have to result in more responsive pickup behavior.
• Made the Fortbyte Pressure Plate Puzzle NW of The Block simpler to finish.
• Once unlocked the Fortbyte might be to be had for up to fifteen seconds.
• Parking all automobiles on the pedestals will cause them, except the Hoverboard.
• Slipstreams now fade out the visible results and play audio cues to warn that they're shutting off before the collision and forces are disabled, to give gamers extra advance caution.
• Added Storm Flip shade transfer outcomes, relying on Storm intersection factors.
Bug Fixes and Adjustments
• Skydiving from the bus in the direction of a slipstream turned into not vehicle-deploying gliders at the right top.
• Storm Surge was now not activating in Phase 8
• Player health may be improperly rounded when receiving harm.
• The fitness bar for structures should disappear whilst hitting a wall and swapping to construct mode.
• Lava changed into dealing harm to players too quick.
PERFORMANCE
• Rendering optimizations on participant built partitions to assist stop-sport situations with hundreds of building pieces.
• Added fashionable optimizations for audio visual indicators.
Bug Fixes and Adjustments
• Resolved an problem causing negative performance in the foyer on Mac while in a huge birthday celebration.
AUDIO
• Improvements to Grenade Launcher and Grenade fuse sounds
• Added a close-variety fuse loop this is attenuated primarily based on harm radius.
• Sound ramps up as the projectile get close to exploding. If you listen this you’re going to take damage unless you block the explosion.
• Lowered the volume of motors in a Slipstream that doesn’t have a driver/passenger.
• Increase the variety for the enemy 1x1 pickaxe impact sound from 1 tile to 1.5 tiles
Bug Fixes and Adjustments
• Fixed an trouble with audio tool hot-swapping whilst switching among outputs.
• One-shot sounds should re-cause when on foot into audio variety.
• This turned into most substantive with harvesting, explosion, and gunshot sounds.
• The Victory Royale sound now not receives suffering from the slow movement effect whilst a match is gained.
• The Combat Shotgun had the wrong hearth sounds on Mobile/Switch.
• The Baller suction sounds had been gambling second if someone piloted a baller which you’d previously dismounted.
• Sounds for consumables would no longer play if approaching a participant whilst they were already the usage of them
• Footstep audio for the “Take the Elf” emote wasn’t playing.
UI
• Hiding the vehicle fitness bar that appears above a automobile if you are the participant working it to keep away from two vehicle health bars from being displayed.
• The car health bar that appears above a gamers health and guard will stay inside the HUD.
Bug Fixes and Adjustments
• The path-to-protection vector traces were now not performing nicely at the map whilst in recreation modes in which respawn turned into enabled.
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//www.express.co.uk/entertainment/gaming/1141768/Fortnite-9-30-patch-notes-update-Chug-Splash-vault-downtime-Dynamite-shotgun-swap-delay
2019-06-18 10:14:00Z
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