Fortnite v8.10 Patch Notes The Baller Crossplay Matchmaking and more FortniteINTEL
The first significant update of Fortnite Season 8 has long gone stay on PlayStation 4, Xbox One, and PC within the shape of v8.10!
Fortnite v8.10 adds the brand new Baller automobile, adjustments to the environmental Vending Machines item, and extra.
Check out the overall Patch Notes from Epic Games underneath…
WHAT’S NEW?
The Baller
Keep the good times rolling! Combine your boost and grapple to carry out fantastic feats with the latest vehicle addition to Battle Royale!
Vending Machines
These handy machines now dispense matters freed from price but only provide one item/weapon before disappearing.
WEAPONS + ITEMS
- Baller
- This single seat automobile is observed at Expedition Outposts and round pirate camp loot stashes
- Use the connected Grappler and Boost functionality to tug yourself up cliffs or swing through the trees
- The driver is protected from damage, but The Baller is liable to enemy weapon hearth.
- 300 Health
- Infantry Rifle
- Removed Common rarity
- Heavy Assault Rifle
- Adjusted rarity from Rare/Epic/Legendary to Common/Uncommon/Rare
- Base harm scaling for Common/Uncommon/Rare 36/38/40
- Clingers
- Reduced max stack size from 10 to 6.
- Vending Machines
- Removed the cloth cost.
- Each Vending Machine can be destroyed after claiming an item.
- Common and Uncommon Vending Machines had been removed.
- Removed Mounted Turret from Legendary Vending Machine
- Reduced availability of Treasure Maps from floor loot .53% to .27%.
- Reduced availability of Treasure Maps from chest loot 3.25% to one.65%.
Bug Fixes
- Fixed rocket smoke trails disappearing right away on explosion.
- Fixed an issue where the popping audio for Balloons could hold to play after the use of Balloons to get to max construct height at the same time as the use of a automobile.
- Fixed an trouble where Buried Treasure might not vehicle pickup while the Auto Pickup Weapons setting was enabled.
- Fixed an problem where Buried Treasure chests may be placed on the Starting Island.
- Fixed an problem wherein using an Impulse Grenade or a Shockwave Grenade while jumping on a Hoverboard causes the participant to swiftly rotate.
GAMEPLAY
- Battle Royale Crossplay Matchmaking
- Combined Xbox One and PS4 pools.
- This requires you to decide-in to go-play.
- Players decide-ing out are restricted to Creative Mode and Playgrounds.
- Combined Mobile and Switch pools.
- Before, Switch gamers had been blended with Xbox One and PS4 go-play events.
- We anticipate an on-common better according to-game enjoy for each Mobile and Switch gamers.
- Motivating element is unlocking optimization capability allowing us to run greater playlists all through greater hours of the day even as helping more records middle locations. Please offer us with comments to your revel in!
- Combined Xbox One and PS4 pools.
- Reduced limitless dab length from 12 hours to 11 hours inside the front end
- Just kidding, Increased Infinite dab period from 12 hours to thirteen hours inside the the front end
- Elimination credit is now provided to ultimate damager in instances of logging out, self-removal, and eliminations due to Storm damage. Current threshold timer is 15 seconds.
- Added visible effects for the siphon on removal.
- Players can now build as quickly as they effect some thing after being launched by using a Pirate Cannon
- Players can dance while conserving a balloon
- Added Pirate Cannon’s audio visualizer HUD icon to be a cannon.
- Players routinely enter the driver seat when coming into an empty vehicle.
- Added custom eat animations for the following objects:
- Bandages
- Medkit
- Small Shield Potion
- Shield Potion
- Slurp Juice
- Chug Jug
Bug Fixes
- Fixed Pirate Cannon collision that might block bullets for a passenger inner of the cannon
- Fixed Pirate Cannon no longer being capable of shoot while transferring backwards
- Fixed an problem in which a participant may also lose capability whilst taking pictures themselves out of a Pirate Cannon.
- Fixed Pirate Cannon player effect explosion outcomes sometimes being delayed
- Fixed an trouble where Pirate Cannons flipped onto their aspect, sliding across the ground for too long
- Fixed Pirate Cannons dealing harm to itself if fired in near quarters
- Fixed an issue wherein players wouldn’t destroy through structures while fired from Pirate Cannons at near range
- Traps are not brought about through motors which are empty or wearing only pleasant players.
- Fixed an issue in excessive digicam flicking conditions that could reason an wrong first shot when firing weapons.
- Fixed an problem with the Conga emote now not respecting environmental surfaces like Lava
- Fixed an trouble in which a player may in short prevent their skydiving animation unexpectedly
- Fixed an problem permitting emote-cancelling at some point of door open/near animations.
- Fixed gamers conserving Buried Treasure map upside down
- Fixed an problem in which urgent Build and Edit buttons in quick succession could input edit mode on the blueprint piece rather than build the structure.
- Driftboards now not explode when exiting one near a Mounted Turret.
- Fixed PS4 players being unable to alter mouse sensitivity.
LIMITED TIME MODE:
Summary
Welcome to The Getaway! In this mode, gamers will race to find a Jewel and take it to a getaway van before everyone else to win the fit!
Mode Details
- Jewels may be observed in special deliver drop safes, placed along the edge of the first storm circle. The safes take a long time to open, so make sure the area is clear earlier than attempting to claim a Jewel!
- Four Jewels might be in play on the map at all times. If a player escapes with a Jewel or one is lost in the Storm, a brand new Supply Drop will bring a substitute.
- Four total getaway vehicles will be at the map, three that arrive early in the fit and one extra that suggests up near the stop.
- The intention is to find or steal a Jewel and take it to one of the vans for you to cozy a Victory Royale.
- Once they arrive, Safe drops and getaway trucks can be visible at the map at all times.
- When a Jewel is picked up, it is going to be visible at the map to every body for 30 seconds.
- Carrying a Jewel will provide gamers health & shields over time, but additionally slow them down by 10%.
- Getaway vans drift in mid-air, Jewel companies must build up after which engage with them in order to complete a Getaway.
- 10 purple “Pursuit” supply drops land on the very starting of the fit. These convey a ramification of longer-range guns and other objects, and are the handiest way to achieve the new Grappler in this mode.
- Only Rare guns or better could be determined on this mode.
- Rifts, Rift-to-Go and Launchpads had been removed to reduce mobility for healthier Getaway Van engagements.
- Profile Stats (K/D & Wins) are tracked in this mode, however Umbrellas are not provided for wins
- The ATK has been briefly delivered lower back on this mode as it is the simplest 4 character ground automobile.
EVENTS
- Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event
- Added any other extended session, in an effort to run 24 hours an afternoon and concludes on March 19th at 12 AM ET.
- Matchmaking:
- Matchmaking will now not wait to create a match with closest scoring gamers to be had after 8 mins, and will now require sufficient gamers with similar ratings to start.
- Adjusted matchmaking factor enlargement to boom probability for excessive scoring gamers to be matched in opposition to other excessive scoring players.
- Note: Due to the playlist presenting matchmaking based on your rating, the best or availability of suits may also range at sure instances of day.
- Updated Scoring:
- Solo
- +2 Points will now be presented after attaining 15th Place (formerly 10th Place).
- Duo
- Increased Bus Fare from -2 Points to -3 Points.
- This is a brief answer for the Duo event granting too many factors to players because of eliminations, causing an inflation of factors over the path of the occasion.
- +2 Points will now be provided after achieving seventh Place (previously fifth Place).
- Increased Bus Fare from -2 Points to -3 Points.
- Solo
- New Tournament: Scallywag Duos Cup (March 16th & 17th) [$100,000 in Cash Prizes!]
- As a take a look at of our prize fee systems main into the Fortnite World Cup, we’ll be holding a $one hundred,000 Duos event on March sixteenth and 17th. The prize pool may be disbursed across all server areas, with official policies and details released later this week.
- Participation on this occasion requires gamers to be inside the Top 3% (worldwide) of either the Solo or Duo Gauntlet Test Event as of 12 AM ET on March sixteenth.
- Format:
- Round One: All Eligible Players
- Round Two: Top 3000 Players from Round One
PERFORMANCE
- Fixed a few times of packet loss that would arise with sure ISPs which are at risk of re-ordering UDP network packets.
- Find greater context in the Reddit Post we made final week.
- Improved document I/O performance for Xbox One. This reduces the incidence of past due streaming meshes.
- Fixed a regression in hitches on Switch because of GPU timing
- Improved performance on Switch by lowering the probability of particles triggering when the day changes phases
- Optimized the Ship Cannon
- Optimized UI elements for big group modes
- Improved overall performance for the Quick Bar
- Fixed hitches that arise on the Match Stats display screen due to synchronously loading assets
AUDIO
- Added new audio for Balloons while in-air.
- Reduced volume of small prop destruction sounds (chairs, beds, fences, and many others).
- Removed reverb from pickaxe swings.
- Removed out of doors ambient sounds when gliding.
Bug Fixes
- The Glider set up sound now not plays twice while the usage of Glider Redeploy.
- Fixed Glider land/open sounds ducking the Victory Royale track.
- Improved song quantity whilst previewing Gliders with track whilst in the foyer.
- Pirate Cannon movement sound not stops after sprinting for over 10 seconds.
- Fixed looping Balloon pop sound after going through a Rift.
UI
- Key Bindings – The keyboard bindings are now categorised to make locating actions you need to rebind loads less complicated.
- Marker System:
- Added hover information for in-world markers, moves a player may also take on a marker will seem in those info. Marker info will appear whilst the reticule is positioned over the marker.
- You can now mark cars and determined consumables such as apples.
- Reworked show of Item markers to increase readability throughout all structures.
- Items will show as a big icon for a short time whilst first marked, and will reduce in size whilst a participant pursuits close to their location.
- Markers are actually taken care of via distance.
- Reduced display screen length of squad waypoint markers to lessen view obstruction.
- Minimap markers up to date to in shape in-international markers.
- On keyboards there is now a keybind choice to specify a devoted key for placing a threat marker.
- Double-Clicking the ping button to vicinity a danger marker, is not blocked by way of gadgets at the ground.
- You can now ping even as riding in a car reliably.
- You can now Mark While Bush.
- Please keep to let us realize what upgrades you would really like to look for the marker gadget!
- Squad nameplates and crew arrows now turn out to be more obvious when aiming down sights.
- Restored the ability to view all your present day Challenges at the same time as in a healthy.
- Wrap matters up in a rush! You can now observe a wrap to all slots by means of choosing “Apply To All” whilst picking a wrap in the Locker.
- Enabled digital camera manipulate on some praise sorts while viewing Challenges
- Challenge Info panel in the lobby now defaults to Party Assist even as you're in a Party.
Bug Fixes
- The Luxe bundle is now displayed inside the Challenge Screen in conjunction with the Blackheart and Hybrid bundles.
- Wraps are actually previewed on the very best decision model of the automobile or weapon within the lobby.
- Fixed an trouble on consoles wherein you couldn’t pick “Party Assist” for the ultimate venture in a package.
- Fixed an trouble wherein the next Stage of a Challenge changed into not automatically set to “Party Assist”.
- Fixed an problem where the animation and sound results might play two times while choosing Challenges on a controller.
- Fixed an issue in which scrolling with the mouse in the Challenge Screen would on occasion soar round all of sudden.
REPLAY
- Added bus paths to the minimap.
MOBILE
- Introduced an Auto Fire tuning characteristic to permit adjustments in keeping with weapon. This changed into accomplished formerly for different weapons, however we’ve now introduced this for pistols.
- Added occlusion to footsteps on Android.
- Improve the exceptional of a few sound consequences on Mobile/Switch.
Bug Fixes
- Fixed an issue with the shoot button getting stuck in a continuous fireplace loop or being not able to fireplace without being capable of reset.
- Fixed an problem that prompted contact players to need a greater precise crosshair vicinity to interact with the Use button.
- Fixed rapid construct now not starting whilst going from edit to build mode with the enter held.
- Fixed Left Trigger movement getting caught while using a Bluetooth controller
- Fixed weapon stats on the inventory panel for mobile
- Fixed autorun no longer absolutely sprinting if “Sprint by means of Default for Controller” is ready to ‘OFF’ on mobile
- Fixed construct mode being exited if a build piece is chosen before freeing the build/combat mode button
- Fixed dragging an item off the hotbar triggering use moves on cell.
- Fixed Throwable gadgets’ trajectory line persisting when a participant is using exclusive vehicles on Mobile
WHAT’S NEW?
New Islands & Theme
Jump into two new distinct island places! Build your high-quality seaside retreat with the new Wooden Lodge topic while taking part in a great, volcanic tropical view.
New Game Options
Offense or protection? We’ve brought new sport rule options that allow you to further customize group settings and setup advanced PvP games.
ISLANDS
- New Islands
- Sandbar Island
- 105 tiles rectangular in size
- Volcano Island
- 105 tiles rectangular in size
- Sandbar Island
- Reduced the quantity of player islands on a server from 16 to 8.
- Allows larger islands
- Improves server performance
- Player loading after the first 8 players will not have get admission to to their private islands and instead need to start a brand new server. This will be fixed in a future update while the portal mechanic is updated.
- Removed the blockading collision from islands to allow for the new larger islands.
Bug Fixes
- Fixed an trouble in which items had been lacking after loading into an island, reloading and island, or completing a game. Removed a delete report machine that became inflicting many insects.
- Fixed an trouble where islands were unable to be restored after resetting them.
- Fixed a malicious program wherein island settings could now not get applied to players joining islands.
- Fixed an trouble where some Prefabs and Devices had been unable to be positioned on positive areas of the default island.
- Fixed an trouble where players could on occasion lose functionality while loading into a Creative Island and speedy returning to the Hub.
GAMEPLAY
- Added Scoring
- Added Score to Win as an end situation. Specify the target score for players or teams to achieve to win the sport.
- There are many rating win conditions, ranging between 1 – 10,000,000
- Added Total Score option to Type of Scoreboard. Adds a score total to the HUD and shows the total score for gamers and groups while the sport ends.
- Score comes from vehicle tricks and the Challenge Gallery items like Coins
- Added Score to Win as an end situation. Specify the target score for players or teams to achieve to win the sport.
- Added Objectives
- Added Objectives to Win as an give up circumstance. Specify the variety of objectives required to cease the sport.
- Added Objectives option to Type of Scoreboard. When the sport ends indicates what number of goals were completed via every player or crew.
- Coins props within the “Challenge Gallery” now have new visible outcomes to assist lead them to more seen to players.
- Moved the game start countdown to after the display fade
- Turned HUD off whilst starting a recreation on a featured island
- Added conserving players in location while in countdown to recreation start
- Changed the countdown to a few seconds from 6 seconds.
- Added new Spawn Location type, Current Location, that maintains you in which you are while the game starts. Useful for playtesting games.
- Reordered Game tab alternatives to make it less difficult to locate alternatives.
- Added tooltip descriptions for Game alternatives and Game Settings options.
Bug Fixes
- Fixed an problem where gamers who join a server in progress won't have their rating properly reset.
- Fixed an difficulty where trying to switch teams ought to bring about DBNO as opposed to respawn.
- Fixed an trouble wherein the player could not go out fly mode whilst the soar characteristic is sure to the proper thumbstick button on controllers.
- Fixed an trouble that precipitated the display to fade in twice whilst a game is restarted.
- Fixed an issue in which the yellow triangle on the HUD warmup timer might disappear too speedy.
- Fixed an issue wherein the HUD warmup timer would not animate out.
- Fixed bug in which gamers who have been respawning whilst the sport is going to warmup wouldn’t be positioned into stasis
WEAPONS + ITEMS
Bug Fixes
- Fixed Remote Explosives sticking to the participant individual whilst throwing them at the same time as disguised as a Bush.
- Fixed an issue in which gamers encountered instability whilst interacting with the cannon.
- Fixed Drum Gun sound impact. The fulfilling increase is returned.
CREATIVE TOOLS + PHONE
- Sprays will now spotlight whilst you goal at them together with your Phone, indicating that they can be deleted.
- The Phone can now engage with props and constructing tiles that are underneath the island’s terrain. They’ll highlight as you purpose the crosshair over them.
- While using the Phone to Grow or Shrink a prop with Grid Snap enabled, keeping down the button will time and again Grow or Shrink the prop.
Bug Fixes
- Fixed holographic preview for props drawing through flooring or characters on cell systems.
- Fixed an difficulty in which scale indicators are pulsing the incorrect course whilst scaling down.
- Fixed an issue in which sure participant-built walls had a extra steeply-priced memory fee than expected.
- Fixed an issue wherein the Phone stopped working after your participant become released from a cannon.
- Fixed props quickly changing to wrong size while the use of the Phone to Grow or Shrink while Grid Snap is enabled.
- Fixed an problem wherein the Snap Center and Resize signs were difficult to peer when a prop is either too large or some distance away.
- Fixed an difficulty in which the on-screen button for Terrain Collision On and Off appeared the equal on cellular structures.
PREFABS
- Ambient Gallery Large
- Wooden Cabin Galleries & Prefabs
- Volcanic Rock & Lava Tile Galleries
- Jungle Temple Wall Extended Gallery
- Mine Cart Gallery
- Lava Tiles had been delivered to the Elemental Cube Gallery
- Known problem: Lava tiles do no longer cause participant damage
- New flooring were brought to the Street Gallery B & Slant Gallery
DEVICES
- New Baller Spawn
- This single seat automobile is observed at Expedition Outposts and round pirate camp loot stashes
- Use the connected Grappler and Boost functionality to tug yourself up cliffs or swing through the trees
- The driver is protected from damage, but The Baller is liable to enemy weapon hearth.
- 300 Health
- New Objective Device
- This tool acts as a destroyable prop for brand new styles of games
- Choose from 7 unique objective props – YES the Durr Burger mascot and Pizza Pit mascot are in the end here.
- Set amount of health from 1, 20, 50, 100, 2 hundred, 400, 500, 800, 1000, 2000, 3000, 5000, 10,000, 25,000
- Set which team the goal belongs too
- Set an explosion radius for while the objective is destroyed. Destroys all tiles and props in the radius even if the environment is ready to indestructible.
- Set an optional beacon kind to lead them to clean to find
- Known difficulty motors don’t do damage to an Objective.
- Update Starting Inventory to Team Settings & Inventory
- Added capability to select settings in step with team
- Bonus Ammo For Weapons – On, Off
- Starting Health – 1%, Half, Full, Invincible
- Max Health – 1, 25, 50, 75, 100, 2 hundred, 500, 1000, 2000, 10,000
- Starting Shields – Empty, Half, Full
- Max Shields – No Shield, 25, 50, 75, one hundred, 200, 500, 1000, 2000, 10,000
- Infinite Ammo – On, Off
- Infinite Resources – On, Off
- Fall Damage – On, Off
- Gravity – Very Low, Low, Normal, High, Very High
- Jump Fatigue – On, Off
- Player Flight – On, Off
- Player Names and Locations – Always Show, Always Hide
- Glider Redeploy – On, Off
- Down however not out – On, Off
- Block Building in Game – On (Players NOT allowed to build), Off (Players allowed to build if they have sources)
- Respawn Time – 1-30 seconds
- Max Initial Team Size – Unlimited, 1 to 16 – Use to make uneven groups whilst the usage of teams sport choice.
- Eliminations to Win – Off, 1 to 10
- Collect Items to Win – Off, All, 1 to 10
- Score to Win – Off, 1, 2, 5, 10, 20, 50, 100, 200, 500, 1000, 2000, 5000, 10,000, 20,000, 50,000, 100,000, 200,000, 500,000, 1,000,000, 2,000,000, 5,000,000 10,000,000
- Objectives to Win – Off, 1 to 10
- Missing in previous patch notes in 8.00 – Added wall model of Speed Boost. Great for elevators.
- Added Team Settings to Checkpoint device.
- Added limiting billboards to 50 to restoration memory and performance problems on mobile devices. We will hold to reveal to look if we are able to boom that restrict.
Bug Fixes
- Fixed performance troubles with the Music Sequencer device in islands with a big wide variety of Music Blocks.
- Fixed the Starting Inventory tool granting reproduction gadgets if the “Drop items while removed” putting become disabled.
- Fixed the Player Start device deciding on Any crew when it changed into set to None.
- Fixed an issue where Billboard historical past colours had been not functioning successfully.
- Fixed the holographic preview for the Pinball Flipper always being the default size whilst being moved with the Phone.
- Fixed an issue where the Pinball Bumper might result in overlapping previews whilst copied after squashing or stretching it using the Phone.
- Fixed an difficulty in which a number of the Music Blocks positioned in a Sequencer would now not play in some cases.
- Fixed troubles with the use of the Phone no longer being responsive whilst using at the Driftboard.
- Fixed an issue in which Radios may want to play song after loading into an island that had a Radio with playback grew to become off.
- Fixed an issue in which players could be locked from their inventory after being shot from a cannon.
UI
- Added rating to the HUD when Type of Scoreboard is set to Total Score
Bug Fixes
- Fixed an difficulty where HUD factors would occasionally no longer seem correctly.
- Fixed an difficulty in which the Start Game Panel could be gift after returning to the HUB from a Featured Island.
- Fixed various grammar and spelling mistakes within the Prefabs menu
- Fixed an problem wherein the Start Game screen continues to display after leaving a Featured Island
- Updated the outline for “Joel’s” Prefab to be greater accurate
- Fixed an inconsistency between Creative and Playground whilst a single player tried to get entry to the ‘Team Select’ tab inside the Hamburger Menu
- Improved balance while having access to the “Support a Creator” button at the Start Game Screen
- Fixed an problem in which buttons icons had been missing from the Start Game Screen at the Switch
- Fixed a bug wherein urgent Apply whilst choosing a team with out changing the group variety could constantly switch the player to group 1/
PLAYGROUND
- Fixed an issue where alternatives set for Playground would stay carried out whilst getting into a featured island despite the fact that they'd specific Game Settings
- Players on a innovative island need to now be able to chat with each other previous to the begin of the island game. During the sport voice chat is decided by means of the sport settings.
- Creative island games ought to now hold until all gamers have left the island or the starting player chooses to end the game from the menu. Previously, the sport might stop if the beginning participant left the island.
PERFORMANCE
Bug Fixes
- Fixed performance troubles when the use of the Music Sequencer.
- Fixed overall performance problems on servers with most player remember.
WHAT’S NEW?
Staredown Southie
Get caught within the Bear Stare! Laser down the Husks with this returning Outlander.
Beta Storms
Speed is key! Take on the brand new Test the Limits Beta Storm.
GENERAL
Bug Fixes
- Fixed an problem that brought on gamers to crash at the same time as inside the Collection Book.
- Fixed an trouble that might reason the Winter Llama to drag from the incorrect object set.
- This problem simplest impacted Winter Llamas that had been converted from Snowflake tickets with the launch of v8.0
- All gamers have been granted a2019 Winter Llama to compensate for this. Additionally, all gamers who received the wrong Winter Llamas as a part of the 8.0 conversion might be granted the equal quantity of the suitable2019 Winter Llamas in a future gift box.
- All final Snowflake tickets could be converted to2019 Winter Llamas
- Fixed an issue with a wall being located when choosing a trap from the entice picker through mouse.
- Fixed an difficulty with destroying/eating the ultimate item in the equipped weapon/trap stack, forcing a transfer to an item in the next focusable short bar slot, although the item is changed via a new weapon/lure.
- Fixed an difficulty with the constructing outline appearing pink after placing a trap on an existing structure.
MISSIONS + SYSTEMS
- Beta Storms
- The go back of Retrieve the Data Beta Storm
- We listened on your feedback and this time around gamers can vote to shoot down the balloon early! No extra expecting it to land.
- Shooting down the balloon early reasons the hurricane to hurry in quicker.
- The touchdown area is now a 1 with the aid of 1 construct area
- The storm wall is less complicated to peer via.
- New Beta Storm mission Test the Limits.
- Test the Limits is a project about racing round through a sequence of checkpoints to see how many laps you can whole, the extra laps the better the badge reward. There could be a guidance time that will help you optimize the path from point to factor then a timed race. Great manner to check distinct hero loadouts.
- Beta Storm: Eliminate and Collect could be rotating out.
- We appreciate all people who participated and provided remarks in this Beta Storm variant.
UI
- The previous “Abilities” tab has been replaced with a “Loadout” tab, wherein gamers can view facts approximately their lively hero loadout whilst playing a undertaking.
- Changed the controller enter in order that having access to Mission Details now requires you to hold the associated button down.
- Edit alternative for Hero Loadouts now requires most effective a faucet of the associated button.
- Reduced the wordiness of tooltips for devices.
- Respawn At Start now properly suggests its related keybind when in the Down But Not Out kingdom.
- Evolution and Rarity will increase can now be achieved while inspecting an item that changed into acquired from a Transform Schematic.
- Changed the “clear all” button within the Hero Loadout display screen to also clean devices and group perks.
- Added Toggle Descriptions button to Team Perk and Gadget selection panels in Hero Loadout.
Bug Fixes
- Fixed a computer virus where players the usage of the Old School or Quick Builder Controller configurations would be not able to throw grenades slotted inside the third capability slot.
- Fixed issues with warnings approximately having some other hero with the equal perk within the loadout displaying up in some cases once they have to no longer.
- When a hero become being chosen for a slot that had the same perk, it will no longer erroneously warn that the perk is already in the loadout. This will make it less complicated to update a hero with a better rarity or higher Power Level hero with the same perk, considering they'll sort to the upper a part of the listing in place of sorting with the “caution” presentations in the lower a part of the list.
- Fixed the Hero picker info panel for Expeditions to show the correct Hero Loadout talents.
- Changed padding on Zone call header to restoration Korean language text getting reduce off at the bottom.
- Fixed the ramp shape in order that the trap picker UI works efficiently.
- Fixed an issue that caused the Voice Chat icon to now not properly replace whilst kicking a muted player
- Fixed an difficulty that prompted slottable object counts for Collection Book classes to not update after evolving slotted schematics.
- Fixed an trouble that brought about lack of gamepad manage within the Transform slot picker after starting and final the pals listing.
- Fixed an problem with Hero call plate text scrolling with Hero names in all languages.
- Fixed defender lure UI problems related to selecting a defender from a exclusive pad.
- Fixed an difficulty that brought on players to partially lose navigation capability while lower back to the Quest Tab from the hunt log.
- Fixed a matchmaking error that could prevent players from matchmaking into zones nicely if they attempted to start a quest from the hunt log while already in a foyer.
- Fixed an problem with hero capability icons acting grayed out inside the quick bar whilst casting a hero capacity right as another capability comes off cooldown.
- Fixed expedition timer text overlapping with completion percent.
- Fixed an issue where the matching filter could simplest show the heroes that matched the team perk while the team perk become already energetic. It now indicates all heroes for the reason that crew perk has been activated via different help heroes slotted.
HEROES
- Staredown Southie (Returning)
- Standard Perk: Bear Stare
- T.E.D.D.Y fires lasers each 2 seconds, dealing 26 base Energy Damage
- Commander Perk: Bear Stare+:
- T.E.D.D.Y fires lasers each 1.5 seconds, dealing 51 base Energy Damage
- Available within the Weekly Store on March 13 at 8 PM Eastern Time until March 20 at 8 PM Eastern Time.
- Standard Perk: Bear Stare
- Four Leaf Wildcat (Returning)
- Standard Perk: Grenade Generation
- Every 45 eliminations, gain 1 Frag Grenade charge.
- Commander Perk: Grenade Generation+
- Every 20 eliminations, advantage 1 Frag Grenade price.
- Available within the Weekly Store on March 13 at 8 PM Eastern Time until March 20 at 8 PM Eastern Time.
- Standard Perk: Grenade Generation
- Constructor B.A.S.E can now be car placed, much like traps.
- Increased the bottom damage of Tail of the Dragon
- Standard Perk: Increased from 18 to 26
- Commander Perk: Increased from 45 to 64
- All Heroes in inventory and Collection Book could be marked eligible for Item Reset.
- Items eligible for a loose unslot from the Collection Book may also be eligible for an Item Reset after they're unslotted.
Bug Fixes
- Fixed an problem that could reason Ninjas to have invisible collision with enemy Husks.
- Fixed an trouble wherein Bass Solo didn’t put into effect its maximum removal limit.
- Fixed an difficulty where Make It Count+ displayed an incorrect tooltip value.
- Fixed an difficulty wherein Tail of the Dragon turned into dealing greater harm than intended
- Was formerly dealing the harm of Dragon Slash further to the base harm with every tick.
- We’ve elevated the harm price on Tail of the Dragon (stated above)
- We’ve marked Snuggle Specialist Sarah as eligible for reset because of this change
- Bass Solo now efficaciously suggests a caution if used in a guide slot for a Commander with out Warcry
- Fixed an difficulty where hotfixer changed into granting the wrong amount of repair speed
- Fixed an issue where Skull Ranger Ramirez and Fallen Love Ranger Jonesy performed the wrong animation in the Hero Loadout screen
- Fixed an trouble in which One-Two Punch by no means ended with some melee weapons
- Fixed an difficulty wherein Impossibility Matrix might override the default Charge Fragment bonus
- Fixed Bear Stare tooltips to show accurate damage values.
- Bear Stare nonetheless deals the equal amount of damage, but the tooltip price is now accurate.
- Fixed an issue where Seismic Smash changed into doing less harm than intended.
- This led to an boom of 11 base harm.
- Fixed an issue where Present…Arms! Wasn’t granting the best motion speed bonus as a Commander Perk
- Parting Gift fireworks now have sound
- Fixed an problem that may purpose Keen Eyes to never flip off.
- Fixed an issue that can purpose Keen Eyes visible consequences to double up
- Fixed an issue wherein In The Zone hit counter in no way reset
- Updated Assault Ammo Recovery’s tooltip to as it should be reflect its functionality.
- Fixed an difficulty which become incorrectly capping the wide variety of goals that could be hit by way of Frag Grenade to 8 or 12.
- This should make “Bigger is Better” feel much greater effective.
- Updated the tooltip for Doppler Effect to indicate that it reduces the cooldown, and not the electricity cost, of Shockwave.
- Fixed an problem with Phase Shift that was inflicting the speed bonus to not apply always or correctly at times.
- Phase Forward and Phase Shift run velocity bonus should now stack with In the Zone properly
- Phase Forward+ now successfully applies the bonus 10% run speed as intended.
- Fixed an difficulty in which Anti-Material Charge with Strike Cost couldn’t be activated with much less power than the same old pickaxe heavy attack calls for.
- Fixed an issue wherein every now and then Anti-Material Charge wouldn’t hit enemies who had been too close.
- Fixed an trouble in which Outlanders should interrupt Anti-Material Charge and turn out to be in a damaged kingdom.
- Fixed an trouble wherein T.E.D.D.Y. Couldn’t spawn if any participant changed into close by.
- Fixed an trouble where BOOM B.A.S.E. Buff was not being removed after B.A.S.E become destroyed.
- Fixed an difficulty wherein Electrified flooring changed into doing the equal harm at commander and hero level
- Fixed an trouble in which Endless Smoke was bigger than supposed at commander and hero level
- Was previously making the radius of Smoke Bomb 380% larger at hero and commander degree instead of 186%
- We’ve marked Infiltrator Ken as eligible for reset because of this change
WEAPONS + ITEMS
Bug Fixes
- Fixed an trouble that induced objects to get placed into overflow while you use the item reset function.
- Fixed an difficulty that would motive sure weapon tooltips to no longer display weapon-specific buffs effectively. This affects the Guardian’s Will, Lead Sled, Six Feet Under, Smasher Basher, Spectral Blade, and Walloper.
- Fixed malicious program wherein Yeoman sniper rifle spawned extra projectile effect particles in some situations.
- Fixed the Space Pistol dealing damage a couple of times according to shot to the Storm King
GAMEPLAY
- Re-Implemented how Nature Husks feature.
- No longer offers damage over time
- No longer applies a 3 2d impact casting off 6 Energy every 2d, for a total of 18 Energy.
- Now applies a 2 2d effect which eliminates 6 Energy on hit, and six Energy consistent with second for 2 seconds, for a total of 18 Energy.
- Now applies general Energy Regen Lockout for 2 seconds the identical manner competencies do.
- Damage vs Metal structures has been unaffected
- This need to provide a extra regular experience while encountering Nature Husks.
- Improved Blaster headshot hitbox when taking pictures at him from the aspect.
Bug Fixes
- Proximity mines now have correct explosion upgrade radius.
- The Trigger radius now scales up with each explosion radius upgrade
- Fixed Missions that would load into Lakeside barely turned around, inflicting building problems around them.
- Storm Chest now drops both loot gives efficiently.
- Fixed an trouble wherein Frozen Smashers have been nonetheless being able to damage players at the same time as charging.
- Fixed an difficulty where the Teleporter Gadget could seem invisible for gamers becoming a member of games in development or reconnecting to a sport.
- Fixed an problem for Frenzied outcomes ultimate on Beehive Husk helmets and Sploder tanks after the Frenzied impact wears off.
UI
- New: UI – Added support for player surveys.
Bug Fixes
- Deadzone Menu; Fixed an trouble wherein the preliminary values on PS4 and Xbox didn’t healthy the circle length.
- Fixed a stepping precision difficulty with the amount choice slider that gets used when recycling/shifting/losing multiple gadgets for assets with big values.
SOCIAL
- When in a party or team your Team Members at the moment are shown inside the Social Panel!
PERFORMANCE
- Scalability tiers which disable Ambient Occlusion now reduce SkyLight depth. This makes lighting evaluation between shadowed and lit areas more steady across scalability tiers.
KNOWN ISSUES
Want to track the top network issues? Head over to our Fortnite Community Issues Trello board here.
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2019-03-12 11:03:00Z
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