Fortnite v8.30 Patch Notes Reboot Vans Buccaneers Bounty Event and more FortniteINTEL

The Fortnite v8.30 patch is now live on PC, PlayStation 4, and Xbox One. This update brings Reboot Vans, Buccaneer’s Bounty Event, and more!

This patch consists of the brand new Buccaneer’s Bounty Event. What are your thoughts?

Check out the total Patch Notes blog put up from Epic Games beneath…

WHAT’S NEW?

Reboot Van
Never surrender, in no way surrender! Bring removed teammates back into warfare with the Reboot Van. Drop in now and emerge as the hero your team desires.

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Buccaneer’s Bounty Event
Avast ye mateys… Drop in and arm yourselves at some point of the Buccaneer’s Bounty event! Test your capabilities in a fresh LTM each unmarried day and accumulate your very personal treasure inside the shape of in-game rewards by way of completing unfastened Challenges.

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LIMITED TIME MODE: FLY EXPLOSIVES

Summary
This mode combines the explosive a laugh of the High Explosives LTM with the Jetpack. Take to the skies and blast all people else lower back to the lobby!

Mode Details

  • Only explosive weapons can be found on this mode.
  • Floor Loot spawners will sometimes spawn Jetpacks.
    • Jetpacks are most effective to be had in this mode in Battle Royale.
  • Reduced storm wait instances.
  • Rocket Ammunition capped at 120.

WEAPONS + ITEMS

  • Reboot Van / Cards
    • Reboot Vans have now been introduced to the map in any respect most important POIs.
    • When squad individuals are eliminated they now drop their Reboot Card, which may be accumulated through other squad individuals.
      • Reboot Vans / Cards are disabled in Solos, Big Team Limited Time Modes, and any modes with respawns enabled.
      • Reboot Cards remain within the world for 90s after they’ve been dropped.
      • Pickup Interaction time: 0.5 seconds.
    • Bringing Reboot Cards to Reboot Vans will convey every squad member whose card has been collected lower back into war.
      • Collected Reboot Cards may be turned in by using any squad member regardless of which member picked up the Card.
      • Interaction time: 10 seconds.
      • A Reboot Van is going on cooldown and cannot be activated again for 120 seconds after it’s used.
    • Rebooted squad individuals go back with:
      • 100 Health
      • 1 Common Pistol
      • 36 Light Ammo
      • 100 Wood
  • Infantry Rifle
    • Damage reduced from 40/forty two to 38/40.
    • Fall-off damage at maximum variety expanded from 26/28 to 32/34.
  • Poison Dart Trap damage ticks will now not reason the camera to shake again and again.

Bug Fixes

  • Fixed an issue that every so often averted weapon fireplace from queuing for shotguns after switching weapons with out re-pressing the fire key.
  • Fixed an trouble where if a Clinger is attached to a participant and they entered a Baller that it wouldn’t deal damage.
  • Fixed sniper rifles playing fire animations twice in line with shot from the point of view of different players.
  • Fixed grenade projectile trajectories lagging at the back of slightly whilst transferring and rotating.
  • Fixed Traps no longer activating if a participant blocks line of sight with a structure but then the structure is destroyed. 
  • Fixed Balloon sound consequences on occasion gambling when entering a vehicle with out Balloons active.
  • Fixed an problem with unmarried shot guns no longer reloading nicely at the same time as in concentrated on mode.
  • Fixed Peppers no longer granting movement speed whilst taking walks.
  • Fixed Minigun Rev Up/Down sound consequences persisting after boosting on a Driftboard.
  • Fixed an problem with Ziplines after the use of a Launch Pad that would motive the player to leap better.
  • Fixed an issue with players getting knocked backward while firing the Pirate Cannon upwards.
  • Fixed Pirate Cannons getting caught in an indefinite horizontal rotation.
  • Fixed an problem with Boom Bow not showing up with the Visualize Sound Effects choice.
  • Fixed an problem with motors shot by way of Boom Bow no longer playing hit notification sound outcomes.
  • Fixed an problem with the Boom Bow having longer than anticipated projectile trail consequences.
  • Fixed an problem with Boom Bow projectile effects sometimes flying thru enemies.
  • Fixed a spelling errors within the removal feed with Boom Bow.

GAMEPLAY

  • Buccaneer’s Bounty Event
    • A specific Limited Time Mode rotates in each day from April 10 – April 15.
    • Drop in and Complete free Challenges to earn in-sport rewards.
    • Increased the spawn fee of Treasure Maps at some stage in this event:
      • Floor Loot: Increased availability from .25% to .5percent
      • Chests: Increased availability from 1.55% to a few.05%
  • All aspect ratios will have the same vertical FOV on Mac and PC.
    • In the close to future, ultrawide monitors can be restrained to 16:9 in competitive recreation modes.
  • Added separate controller sensitivities for building and enhancing structures.
  • The Glider Redeploy object is now sorted to the proper in conjunction with different consumables whilst “Auto type consumables to the right” is enabled.
  • Added potential to cycle hotbar objects while gliding.
  • Hit markers are actually server authoritative.
    • We’ve heard the remarks that hit markers are every so often visible for photographs but don’t observe harm, so we’re going to delay displaying them till the server has confirmed the hit.
  • Fixed sniper harm no longer causing damaged players to play a response animation.
  • Adjusted how Storm damage is carried out in order that players entering the Storm may have a hard and fast amount of time earlier than harm is applied.
    • The initial example of damage will start 1 2d after coming into the Storm.

Bug Fixes

  • Fixed an difficulty in which gamers could incorrectly edit shape in the back of them whilst sponsored up close to a player built wall.
  • Players dropping in warm-up will now not award eliminations if every other player precipitated them to get hold of fall damage.
  • Fixed Traps being hidden under sure ground pieces that don’t completely align with the grid.

COMPETITIVE

  • New Tournament – April thirteen & 14: Fortnite World Cup Online Open Week 1 ($a million overall prize pool!)
    • Top performers in each server area will qualify to the Fortnite World Cup Finals in New York City.  Full Fortnite World Cup information and official guidelines may be determined right here: //www.epicgames.com/fortnite/aggressive/occasions/global-cup
    • Solo Game Mode
    • Participation on this occasion calls for players to have reached Champion League in Arena.
    • Region Lock is in effect – gamers may most effective participate within the qualifier for a unmarried server location each week of the Online Opens. The server region of the first match entered for that weekend’s tournament will be the only the player can be locked into for that complete weekend.
    • Format:
      • April 13 – Round One: All Eligible Players.
      • April 14 – Round Two: Top 3000 Players from Round One.
  • Tournament rewards can now be viewed immediately in each tournament consultation.
  • Server Replays are actually to be had in leaderboards for PC Players – Players can now view the energetic server replays of pinnacle leaderboard performers. This may be elevated to all platforms within the near future!

Bug Fixes

  • Improved readability of which regions event is presently being considered.

PERFORMANCE

  • Various level streaming overall performance optimizations for Switch and Xbox One to lessen cases where players see blurry homes.
  • Improved texture streaming overall performance and reminiscence overhead on Switch.
  • Improved overall performance for Traps.
  • Improved overall performance of the Challenges UI.

Bug Fixes

  • Fixed a supply of hitches due to spawning weapon drops.
  • Fixed a supply of hitches because of replay recording.
  • Implemented a restore that have to clear up cases of invisible characters after skydiving.

AUDIO

  • New separate in-air audio inform for enemies.
    • More of an “incoming” audio tell that must give greater focus when an enemy drops in on you from above.
  • Reduced extent of constructing audio loops while being systems are being constructed.
    • This sound is now ducked with the aid of enemy footsteps and gunfire.
    • Prevents useless noise whilst plenty of buildings are placed in brief succession.
  • Slightly increased the extent of footsteps underneath the participant.
  • Increased extent of the touchdown sounds of enemy footsteps.

Bug Fixes

  • Fixed a computer virus where all offscreen enemy footsteps and weapon switches/reloads might be silent when extra than 5 players were nearby.
  • Fixed a trojan horse in which the Boom Bow wasn’t gambling the proper automobile damage notification sound.

UI

  • Vehicle controls can now be hidden within the HUD Options.
  • Added minimum and maximum values to the in-game FPS overlay and delivered the choice to “Show FPS” on all supported systems.
  • Push To Talk
    • Enabling the menu choice for consoles
    • Defaulting the choice to Off for consoles.
  • Wraps can now be carried out to most styles of guns, the entirety that doesn’t in shape some other place is now included by a trap-all “Misc.” slot within the locker.
  • The health bar for automobiles has been adjusted to now display health values of automobiles.

Bug Fixes

  • Fixed an problem with the buddy list turned into always displaying a notification symbol within the frontend.

REPLAY

Bug Fixes

  • Fixed a unprecedented crash that become happening when loading consequences when viewing a replay.

SPECTATING

Bug Fixes

  • Fixed positive gadgets along with gliders now not showing their be counted properly for spectators.

MOBILE

  • HUD elements which includes the menu button will now not be dragged off the whole display within the HUD Layout Tool.

Bug Fixes

  • Improved balance via solving GPU crashes.
  • Fixed an problem that was permitting contact inputs even as using a controller.
  • Fixed an trouble that was stopping players from using emotes whilst in build/edit mode.
  • Fixed an trouble causing items on the quickbar to be tough to drag and drop.
  • Fixing an problem inflicting gamers to get caught in edit mode when entering and confirming edits quickly.
    • Also fixed an issue where gamers ought to get stuck in edit mode when alternating among build/edit mode fast.
  • Fixed trajectory line for throwable items usually being seen while using a glider on cell.

WHAT’S NEW?

MultiSelect
Grab the corner house or the whole block! The MultiSelect device is here to make movements a piece of cake.

Military Base Theme
Reinforce your castle with glossy, new army style homes. This is the primary set of buildings so one can top-quality in Creative before Battle Royale!
Capture Area
Deposit an item into the place to attain a factor. Use this device to installation all varieties of seize the flag fashion video games!

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ISLANDS

  • Added new Tropical Island
    • Island is symmetrical in design for Team vs Team recreation modes.
  • Added new Rivers Edge Island
    • Redesigned version of the Tropical Island using the new Military set.

Bug Fixes

  • Fixed a trojan horse wherein gamers leaving islands whilst spectating would still be taken into consideration to be on the island.
  • Fixed an trouble where Buried Treasure can be spawned on Creative Islands.
  • Fixed an difficulty wherein the typhoon does no longer damage the players once it's far completely closed, on the stop of session.

GAMEPLAY

  • Players can no longer be eliminated inside the Creative and Playground hubs.
  • Players can now not respawn or change teams while a sport is ongoing.
  • Infinite Resources setting is now handiest used all through game.
    • During advent, sources at the moment are always infinite if the player has permission to edit.
  • Added an option to the blocks to enable Lava Surface On/Off.
    • Known Issue: Scaling them too huge reasons the lava floor to prevent operating.
  • Added an option to modify the car trick score for the duration of a sport.
    • Allows video games to use combined score game modes.
  • Added an option to the sport timer to pick whether or not it counts up or down.
  • Added new Type of Scoreboard alternatives.
    • Score & Time: Score, Time
    • Score & Elimination: Score, Eliminations, Knocked Down, Assists

Bug Fixes

  • Adjusted the lighting in Creative and Playgrounds to look extra Battle Royale.
  • Fixed an difficulty wherein players would be invulnerable for the primary 5 seconds after respawning.
  • Fixed the infinity image not performing well over weapon icons whilst Infinite Ammo changed into enabled.
  • Fixed an issue in which the player individual might be facing the incorrect course whilst beginning a sport.
  • Fixed a trojan horse where gamers may be teleported to an invalid region whilst respawning as a game is restarting.
  • Fixed Storm Damage now not affecting gamers.
  • Fix for troubles were gameplay outcomes may want to persist when coming into a brand new island, or throughout game restarts.
    • Reimplemented the resetting of gameplay results in sport reset.
  • Fixed a worm wherein gamers may be teleported to the wrong area at the quit of a game.
  • Fixed an issue wherein health bars didn’t comply with the actor nicely.
  • Fixed a trojan horse in which a player who become removed whilst a recreation commenced may purpose players to spawn at the wrong places.
  • Fixed a bug wherein players could take falling damage in the course of recreation startup.
  • Fixed Lava Tiles from being destroyed with player constructed systems.
  • Fixed Lava Tiles from being destroyed with the Infinity Blade.
  • Fixed an issue where the Sky Chest had a slower search pace than supposed.
  • Fixed an difficulty in which the participant is able to do damage after respawning in games in which gamers are set to be Invincible.
  • Fixed an issue wherein the gamers spawn inside the sky upon coming into pre-sport when all player spawners are destroyed from the preceding fit.
  • Fixed an problem wherein the sport stats display screen fails to appear after ending the game in Creative sport mode.
  • Fixed an issue in which the player turns into immune to typhoon damage if entering the storm for the primary time whilst in a car.
  • Fixed an problem where the camera orientation is suddenly changed whilst skydiving into Creative Islands.
  • Fixed an difficulty in which the participant will spawn in the sky when starting a game in fly mode.

WEAPONS + ITEMS

  • Jetpack added
    • Legendary Rarity.
    • The Jetpack is engaged via leaping even as in mid-air, offering additional mobility.
      • While flying, there's a restricted duration it could be used earlier than it need to price again.
        • Recharge starts when the Jetpack isn't in use.
      • You can not enter Targeting Mode while inside the air.
        • On controller, the use of the Targeting Mode enter will cause the Jetpack.
    • Known Issue: Infinite ammo doesn’t follow to Jetpack fuel.

Bug Fixes

  • Fixed a server crash that could arise whilst cars were spawned and destroyed over and over.
  • Fixed an issue in which the Infinity Blade could smash props while gambling Elimination games.

CREATIVE TOOLS + PHONE

  • Added new characteristic: Multi-Select!
    • This lets in you to choose multiple props and building tiles to transport them unexpectedly!
    • To toggle selection, press R on keyboard or D-Pad Right on controller.  On cell, a brand new button has been delivered to the HUD Layout page for Multi-Select.
      • Selected props and building tiles may be highlighted green.
      • You also can maintain down the button to “paint” choice over a couple of gadgets.
      • 20 props or building tiles may be selected immediately.
    • After deciding on one or greater objects, you could intention at them and press Cut or Copy to start transferring them.
      • Please observe that each one items will usually move collectively, so if constructing tiles are decided on along side props, the props will snap to the building grid too.

Bug Fixes

  • Fixed an issue in which the glow impact would grow to be too shiny while modifying with the phone.
  • Fixed an problem wherein props could desync among players if the enhancing participant cancels reducing a prop.
  • Fixed an difficulty in which gamers could go back to the Hub with the Phone.
  • Fixed an difficulty where the participant could occasionally lose the Phone’s help UI.
  • Fixed an issue in which the Phone’s assist UI disappears after being eliminated with a Bush geared up.
  • Fixed an problem with the Phone’s holographic preview effects on mobile systems.
  • Fixed an trouble the Phone’s help UI disappears while the players equip objects from the Creative inventory.

PREFABS

  • Added 6 Military Prefabs.
  • Added 8 Military Galleries that include Team Color variations.
  • Added the Military Numbers Gallery.
  • Added a wellknown Military Props Gallery.
  • Added a new Military Lights Gallery that allows the player to alternate light colorations.
    • Known Issue: Military Lights will lose group coloration while the lights are became off.  

Bug Fixes

  • Fixed an difficulty with the Cabins Gallery in which a couple of roof assets would wreck if only one changed into destroyed.
  • Fixed an difficulty with the Village Shop Prefab in which a few furnishings props had been floating within the air.
  • Fixed an problem in which player constructed systems will spoil all Lava Tile Gallery assets.
  • Fixed an difficulty where belongings from the “Castle Gallery” and “Nature Ice Cliff Gallery” spawn underneath and over the man or woman when copied with the “Grid Snap” alternative.
  • Fixed an trouble where the Block Chest from the “Chests and Ammo Gallery” is appreciably slower than commencing the regular chest.
  • Fixed an difficulty in which the ‘Ring Gallery’ has invisible collision under it that isn't always destroyed with it.
  • Fixed an trouble in which the ‘Castle Gallery’ had an invisible collision while deployed above ground.
  • Fixed an problem where the ‘Village Clock’ Prefab contains an ammo field and gadgets.
  • Fixed an difficulty wherein the “Stage_DJ_TurnTables_C” offers wooden material in preference to steel.
  • Fixed an trouble in which a couple of items can be seen clipping through the floor in the Village Shops prefab.
  • Fixed an issue in which a few belongings are floating within the “Village Shops” prefab.
  • Fixed an issue in which more than one roof property within the Cabins Gallery wreck while simplest one is destroyed.
  • Fixed an problem wherein Castle Prop Gallery is known as “Castle Gallery” in Creative Inventory.

DEVICES

  • Device settings now open immediately on engage button press.
  • Capture Area Device
    • During Edit Mode, drop an item from your inventory into the Capture Area to define the item to be captured.
      • During Play Mode, walk into the Capture Area to drop times of the “object to be captured” from your stock and it will be brought for your score.
    • Set Capture Radius to change the scale of the Capture Area with values ranging from 1/16 tile to 5 tiles.
    • Set Score Value to trade the variety of points scored according to item captured with values ranging from 1 to one hundred.
  • Consumables Gallery
    • Hop Rocks
      • Gravity-defying jumps for a confined period of time.
    • Mushrooms
      • Instantly provide 5 shield whilst fed on.
    • Apples
      • Instantly provide 5 health whilst fed on.
    • Bananas
      • Instantly provide 5 health whilst fed on.
    • Peppers
      • When consumed, peppers instantly supply 5 fitness and additionally boom the participant’s motion pace by means of 20% for 10 seconds.
  • Reduced Music Sequencer and Damage Volume sound impact volume via 50%.
  • Added an option to Shooting Gallery targets to set the health bar to hidden/now not hidden.
  • Creature Spawner Updates
    • Spawn Radius from Center renamed to Max Spawn Distance.
    • Added 1 Tile and half of Tile options for Max Spawn Distance.
    • Resolved crashes related to this device.

Bug Fixes

  • Fixed player begin plates no longer displaying crew assignments.
  • Fixed an difficulty where Creature Spawners could persist outside a sport.
  • Fixed an trouble wherein vehicles play a damage sound impact while sitting near the Music Sequencer.
  • Fixed an trouble where Spawners and different gadgets aren’t hidden all through the game begin countdown.
  • Fixed an difficulty in which health bars overlap the Shooting Targets whilst hopping.
  • Fixed an problem in which Music Sequencer quarter and wave is visible in Game, even if ‘Zone Visible in Game’ is about to Off.
  • Fixed an issue wherein ‘Add time on knockdown’ placing does now not add time beyond regulation on Shooting Range Targets.
  • Fixed an problem wherein Creature Spawners preserve spawning at the same time as in edit mode while positioned on a ramp.
  • Fixed an difficulty where Creatures can skip thru some other player’s island boundary.
  • Fixed an difficulty wherein Team settings do no longer characteristic for Player Spawn on Teams 3-16.
  • Fixed an trouble wherein Health and Shield Settings on Team Settings Devices do no longer take impact until all gamers depart the suit and return.
  • Fixed an difficulty in which the player become not able to look the visible consequences of projectile impacts on Shooting Targets.
  • Fixed an trouble in which deleting ‘Shooting Gallery’ assets removed more reminiscence than the belongings at the start took up.
  • Fixed an difficulty wherein weapons aren't granted to gamers in fly mode when the sport begins through the Team Settings & Inventory device.
  • Fixed an difficulty in which Item Spawner will spawn guns right away in place of the set spawn time.
  • Fixed an issue in which Shooting Gallery transferring goals could spawn in with a delay while located as a replica.
  • Fixed an issue where Shooting Gallery moving objectives could have a further dummy in brief, after deselecting copy.

UI + SOCIAL

  • Added a putting for Winner Display Time, which shows who gained on the end of the game.
  • Added a putting for Score Display Time to set how long to show the scoreboard on the stop of the game.
  • Score monitoring UI now includes the pinnacle 3 scores in the sport!

Bug Fixes

  • Fixed an trouble in which buttons overlapping the NetDebug UI wouldn’t work.
  • Fixed an trouble in which mobile HUD stayed visible for the duration of game transitions.
  • Fixed an issue in which video games ending in a draw have been no longer well indicated inside the UI.
  • Fixed an difficulty where the button to Leave Creative and Leave Playground was no longer well displaying in all languages.
  • Fixed an issue where the Leave Creative and Leave Playground buttons turned into called Leave Match in other regions of the UI.
  • Fixed an problem where the build bar HUD often displays at the same time as skydiving after respawning.
  • Fixed an issue where HUD elements remained on display screen at some stage in recreation loading displays.

WHAT’S NEW?

Bombsquad Kyle
Bolster your Hero’s armor with this new Legendary Constructor. This Hero is “The Bomb”.


Lost in Transit Beta Storm  
Don’t get Lost.. In transit to this new Beta Storm. Locate the supply vans and placed them returned on path!

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MISSIONS + SYSTEMS

  • Beta Storm: Lost in Transit
    • We’ve misplaced our supply trucks; Find them and positioned them returned on direction!
      • You have 15 mins to rescue 5 vehicles and update their GPS’s to send them on their manner. Some will be surrounded by using the enemy, others may be beneath assault or need refueling.
      • Most of the vicinity is blanketed in a hurricane and the secure area is at the flow! Rescue all of the vans and survive the hurricane until evacuation.
  • Eliminate and Collect is now within the ordinary mission rotation and not a Beta Storm.
    • Added 3 new viable bonus goals.
      • Sniper Eliminations
      • Melee Eliminations
      • Trap Eliminations
    • Random encounters now start faster and feature much less time among them.
    • Once the hurricane reaches its smallest point the encounters turn out to be much more potent.
    • Increased the desired sample be counted goal:
      • Stonewood – Unchanged
      • Plankerton – From 15 to 20
      • Canny Valley – From 15 to 25
      • Twine Peaks –  From 15 to 30


Bug Fixes

  • Fixed an issue that caused the bomb to desync in Deliver the Bomb missions.
  • Fixed an issue that prevented the Bomb from being interacted with if a participant joined an in-development Deliver the Bomb assignment.
  • Fixed an issue that avoided Launch the Rocket assignment controls from being interacted with if BluGlo became deposited before Ray’s conversation became complete.

UI

  • Abilities with charges now display a radial cooldown meter around the potential displaying how an awful lot time is left before the following price is ready.
  • Abilities will now display the strength battery icon whilst unusable due to not having sufficient power.


Bug Fixes

  • Fixed an problem in which the Reward Info should not be accessed with a gamepad on the Expedition Hero picker display.
  • The “Craft Ammo” and “Set Minimum Value” for the slider buttons on the Summon Defender UI are now not tied to the same gamepad button.
  • Fixed an problem that prompted the Research button to get stuck in region.
  • The choice card packs from the Llama opening sequence will now display the proper color for Mythic Heroes.
  • Fixed an trouble that brought about gameplay objects to show a zero damage marker whilst being destroyed with out sincerely taking harm.
  • Fixed an issue that avoided the edit palette from being visible when editing a constructing piece.
  • Fixed an trouble with the ambient typhoon outcomes turning off even as at the project choose map and a popup menu was lively.
  • Fixed an difficulty that averted the crafting fabric matter from well updating at some stage in the educational.
  • The Defenders sub-tab UI icons will not overlap the other UI elements.
  • The release button within the player foyer will appear disabled until a assignment is ready for players to launch into it.
  • Fixed a navigation difficulty with the gamepad at the Loot commencing precis display screen.
  • Fixed an difficulty that triggered gamers to have the incorrect banner and electricity level within the foyer and/or party supervisor.
  • Fixed an trouble that triggered the Respawn UI to not seem well if a participant goes down however no longer out while in the celebration invite menu.
  • Fixed an trouble that induced the crafting tab to show wrong crafting fabric quantities.
  • Fixed an difficulty that triggered the “retire” option to be displayed on inspected weapons.
  • Fixed an difficulty that prompted the Perk UI to be displayed while examining an unslotted collection e-book weapon.
  • Fixed an difficulty that turned into triggering the “inadequate XP” errors whilst claiming series e book rewards.
  • Fixed an problem where the Commander Hero became missing from the Command tab display screen after returning from a undertaking.
  • Removed Prioritize Favorites, Collection Book Indicator, and Reset Indicator alternatives from the More menu on the Resources display screen.

PERFORMANCE

Bug Fixes

  • Fixed an issue that brought on a stutter while transitioning among abilties and melee assaults.
  • Fixed an problem that induced players to hitch while loading into an in-progress venture.
  • Fixed an issue that triggered gamers to hitch whilst coming into R.O.S.I.E.

HEROES

  • Introducing Bombsquad Kyle, a new Legendary Constructor!
    • Standard Perk: Bomb Suit
      • Increases Armor by means of 22.
    • Commander Perk: Bomb Suit+
      • Increases Armor by means of 66.
    • Available within the Event Store on April 10 at 8 PM Eastern Time.
  • Reorganized Blakebeard’s crew web page inside the Collection Book.
  • Added Bombsquad Kyle to the Stowaways phase of the Collection Book.


Bug Fixes

  • Fixed an issue wherein the use of Avast Mateys as a Commander Perk wasn’t being displayed as Avast Mateys+.
  • Fixed an trouble wherein cannonballs fired from R.O.S.I.E. Weren’t being teleported via the Teleporter Gadget.
  • Fixed an problem that allowed Boom Base to be damaged by Anti-material Charge and Bull Rush.
  • Fixed an problem that averted the item information from nicely updating when swapping Hero Loadouts.
  • Fixed an issue that prevented Commander Perks from being added into tooltip calculations.
  • The All Stats screen now successfully updates when the Tough Traps Hero Perk is removed
  • Fixed the capability description text getting cut off in the Hero inspect information panel.
  • Kunai Storm eliminations with Kunaihiliation now efficaciously contributes in the direction of Kunai Collection. (That’s quite a few Kunai!)
  • Fixed an trouble where Overbearing didn’t provide a harm increase and Overbearing+ didn’t supply additional variety.
  • Fixed an trouble with the tooltip for Goin’ Coconuts+ showing the incorrect damage bonus value.

WEAPONS + ITEMS

  • Double Boiler – Steampunk Shotgun
    • Fires two slugs with medium accuracy and range, but has a reduced ammo capability and a longer reload time.
    • Available at the Weekly Store on April 10 at 8 PM Eastern Time till April 17 at 8 PM Eastern Time.


Bug Fixes

  • Fixed an problem that induced the Teleporter to appear on the Victory display screen if held by using a player.
  • Added the missing reticle middle dot to Cannonade and Jack’s Revenge.
  • Fixed a bug with the 6th perk of the Bundlebuss and Mercury LMG causing them to deal greater damage than supposed.
    • These guns had been made eligible for a reset.
  • Fixed an trouble that brought about The Baron to not offer correct substances while recycled.
  • Fixed an trouble that brought on Sir Lancelot’s Joust if you want to deliver minibosses.
  • Fixed an issue wherein Sir Lancelot’s Joust would bounce off enemy acid swimming pools.
  • Fixed an issue that allowed Joust to undergo T.E.D.D.Y.
  • Fixed an problem wherein the Steampunk Shrapnel perk did not deal harm whilst the number one goal become eliminated inside the same shot.
  • Fixed an issue that every so often prompted Energy to spike up at the same time as the usage of Steam Thrasher’s heavy assault: Maelstrom.
  • Fixed an issue in which Steam Thrasher’s heavy assault: Maelstrom might no longer deal damage on first and remaining swing.
  • Fixed an trouble that caused the extent up UI to seem on a crafted Broadside Trap.
  • Fixed an problem wherein the Broadside entice cannonballs weren’t being blocked via a Super Shielder’s shield.
  • Fixed an issue wherein the Broadside traps cannonballs were being blocked by using the participant if they had been gambling a Constructor.
  • Fixed an issue where wrong perks may be slotted into Jack’s Revenge 2d and 5th perk slots.
    • Resources had been refunded to gamers who’ve had these slots cleared.
  • Fixed an issue that brought about heavy assaults to no longer deal damage properly.

GAMEPLAY

  • Added separate controller sensitivities for building and enhancing structures.

Bug Fixes

  • Fixed an difficulty where players would don't have any Hero capabilities while rejoining a task in progress if the game became closed before exiting the region.
  • The Autumn City zone not has missing partitions and/or textures.
  • Fixed an issue that precipitated a stage 1 pickaxe to be visible for the duration of the intro cinematic.
  • Fixed an difficulty that caused player customers to crash while travelling to the foyer after becoming a member of a chum’s celebration this is already inside the quarter.

ENEMIES

Bug Fixes

  • Fixed an difficulty that prompted the Storm King’s susceptible factor fitness bars to be visible when they could no longer be broken.

AUDIO

  • Updated the audio for Med Bot reviving participant.


Bug Fixes

  • Fixed an trouble in which sound effects were missing while selecting up the identical object type more than one instances.
  • Fixed an issue that brought on down but now not out song to play longer than it must.
  • Fixed an problem that caused the quit of day audio loop to be stuck on as player rating increases.
  • Fixed an trouble in which the Ninja leap sound effects might now not well play from other player’s perspectives.
  • Reduced quantity of ambient jungle song in the Pirate Cove.

ACCESSIBILITY

Xbox/Epic Account Linking

  • Starting on April 11, when you link your Xbox account and Epic ID collectively, you’ll be not able to link a specific account to that console.
    • You can unlink your money owed at any time but gained’t be able to link a new account that tool.

SOCIAL

  • Need to take a break but need to stay in contact? Try the brand new Sit Out characteristic, to be had now in Battle Royale and coming soon to Save the World!
    • Use the menu on the top of the Social Panel to alternate your participation to “Sitting Out” to stay in the party with out protecting up equipped tests or affecting sport mode choice.  For instance, with three gamers in a party and one Sitting Out, the last two can choose and queue for a Duos match.
    • After your pals release into the suit you’ll nevertheless be able to talk to them the usage of the Party voice channel.  
    • When they get returned, switch your participation returned over to “Playing” to get returned within the movement!
  • Team Members in Battle Royale and Save the World now have icons indicating which Outfit they’re carrying in the Social Panel and Voice Chat Indicators.  These icons will in all likelihood be brought to extra locations in the HUD, let us understand what you suspect!
  • Added voice indicator widgets to extra definitely name out celebration participants that are speakme.
  • Added settings to control whether or no longer you automatically transfer to the Game voice channel whilst a healthy starts.  The Game voice channel incorporates handiest the humans on your BR Squad, Creative chat, or STW team.
  • Reduced size and frequency of friend records updates when the Social Panel is hidden, must enhance overall performance for people with a big range of players on their buddy list.


Bug Fixes

  • Fixed an problem that might motive the Add Friends dialog on consoles to appear on a schedule even after the user had previous clicked “Add”.
  • Fixed an problem that could purpose a participant to be removed from a Battle Royale match whilst kicked from the celebration.

GAMEPLAY

  • Optimized the community traffic utilized by the constructing mechanic to request new systems. Turbo constructing will post requests to build new systems every body after the initial postpone.
  • Added a brand new display to communicate not being capable of ship a record.
  • FPS counter inside the front quit now has a better font and received’t overlap different UI elements.


Bug Fixes

  • Monitors with component ratios below 16:9 can have the identical vertical FOV as those with 16:9 and above on PC and Mac.
  • Fixed an issue preventing traps from triggering after a constructing blocking off their triggering is edited or destroyed.
  • Fixed an difficulty in which weapon charging audio could play incorrectly whilst boosting on a Driftboard.
  • Fixed an trouble wherein launchpad animations would play incorrectly while on a Zipline.
  • Canvas rendering now makes use of MPC uniform buffers efficaciously.
  • Fixed nearby player’s mouth transferring even at the same time as push to talk become not active.

UI

Bug Fixes

  • Fixed an problem with the bottom bar being missing/obscured on the player reporting display screen.

PERFORMANCE

  • Windows clients now help the RHI thread which improves the capability for CPU rendering paintings to occur in parallel and improves performance consistency in heavier scenes.
  • Rendering CPU enhancements for all platforms (UE4.22 new rendering features).
  • Xbox One patching improvements to reduce download length even as ensuring properly I/O performance.

Bug Fixes

  • Fixed a few texture streaming associated hitches on Xbox One.

KNOWN ISSUES

Want to track the top network issues? Head over to our Fortnite Community Issues Trello board here.

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//fortniteintel.com/fortnite-v8-30-patch-notes-reboot-vans-buccaneers-bounty-occasion-and-greater/15594/
2019-04-10 09:03:00Z
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