Some GeForce GTX graphics cards now support ray tracing TechRadar
Nvidia has launched a new set of drivers that allow proprietors of GTX photographs playing cards to enjoy ray tracing with video games that help these brought visible bells and whistles.
Previously, this changed into exclusively the domain of RTX cards, but in March, Nvidia promised us broader help for ray tracing to consist of GTX playing cards, and no longer just Turing fashions (just like the GTX 1660) however preceding-era 10-collection playing cards.
Indeed, the brand new 425.31 GeForce Game Ready Drivers support ray tracing thru DirectX Raytracing (DXR) on the GeForce GTX 1660 Ti and GTX 1660, along with the GTX 1080 Ti, GTX 1080, GTX 1070 Ti, GTX 1070, and GTX 1060 (6GB).
The Titan X and Titan Xp also are supported.
Naturally, you need to undergo in thoughts that the overall performance hit on GTX cards may be a difficult blow to take, for the reason that they don’t have the flowery on-board tech and devoted RT cores that simply help with rendering scenes with ray tracing (that is an in depth project even for an RTX GPU, after all).
When it first discovered this capability became coming to GTX photos cards, Nvidia made it clear that we ought to best expect simple ray tracing results and a low ray rely, and that these GPUs wouldn’t be capable of deal with anything complicated.
And with the release of these new drivers, Nvidia has provided a few on hand benchmarks to provide us an idea of the type of ray tracing performance we will expect from GTX fashions.
It’s no actual wonder that Metro Exodus, a very taxing title, will most effective limp along to the tune of 16.4 frames consistent with 2nd (fps) on a GTX 1080 Ti at 1440p resolution with ray tracing set to ‘ultra’ info. Whereas with DLSS, the RTX 2080 Ti will hit a clean 65.7 fps, and indeed the RTX 2080 manages fifty two.7fps. (DLSS facilitates to reinforce body rates, as well as picture best, and isn't one of the extra benefits coming to the GTX GPUs).
Shadow of the Tomb Raider, also at 1440p however with ‘excessive’ details, noticed the GTX 1080 Ti rack up 34fps, which is as a minimum pretty much palatable – however the RTX 2080 Ti hit 84fps, and the RTX 2080 accomplished 64 fps (once more, with the RTX fashions the use of DLSS).
Turing GTX?
What about the GTX 1660 Ti? That managed 8.5fps in Metro Exodus and 24fps in Tomb Raider – the latter nearly matching the GTX 1080’s 25fps – however general, those figures will infrequently bowl you over. However, keep in mind that those benchmark exams were jogging ultra and excessive DXR, and as we already noted, Nvidia did inform us that we need to most effective count on simple results, ie low DXR.
Oddly, though, Nvidia didn’t provide any benchmarks for low settings, but it did encompass results for Battlefield V walking medium DXR. Here, at 1440p resolution, the GTX 1080 Ti hit a more awesome 50.6 fps, with the GTX 1660 Ti on 36.8fps, evidently substantially at the back of the RTX playing cards just like the vanilla 2080 which managed seventy two.8 fps (with DLSS).
Dropping all the way down to Full HD with medium settings, the GTX 1080 Ti managed 64.1 fps, and the GTX 1080 recorded 53.1fps, with the GTX 1660 Ti no longer a ways in the back of that on 49.8fps. So losing to low might get you some thing a bit smoother at the extra worrying ray tracing video games.
All in all, given the benchmarks proven, it feels a touch like Nvidia is trying to strain the energy of RTX cards right here, in place of the potential for GTX playing cards to capably manage a few kind of respectable ray tracing performance.
Nvidia has additionally pushed out three tech demos that show off ray tracing tech in addition: Atomic Heart, Justice, and Reflections, the latter of which became created through Epic Games.
The new 425.31 drivers additionally provide optimizations for Anno 1800, and fixes for some sport crashing bugs, together with random crashes in ARK: Survival Evolved with GeForce RTX 20-series photos cards.
Via Windows Central
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2019-04-11 16:02:00Z
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