Upscaled NVIDIAs RTX ray tracing put to the test Engadget

dims?thumbnail=1200%2C630&quality=80&image_uri=https%3A&client=amp-blogside-v2&signature=86fdbb5a69a626631b77b1edd7d774dc6440ec22

Welcome to the primary episode of our new explainer collection, Upscaled. We're going to be analyzing the additives and devices which can be helping pass era forward, and on this first episode, we are looking at photographs playing cards.

Five months after Nvidia introduced its RTX photos cards, we sooner or later have a sport that sincerely shows off this new era. Metro: Exodus is the primary sport to use the RTX cards to allow ray-traced global illumination. This is a lighting system that guarantees to get us in the direction of photorealistic light and shadows in the game. But how precisely does ray tracing paintings in Metro, and is it worth all the fuss? We take a near have a look at how RTX is implemented, but you will need to determine for your self whether or not it is well worth a new pictures card.

If you need extra deep dives into the bits of tech that make our international run, make certain to subscribe on YouTube, we're going to have new episodes out regularly.

Let's block ads! (Why?)


//www.engadget.com/2019/03/23/upscaled-episode1-metrortx/
2019-03-23 16:27:17Z
CAIiELvxphQn_38idFTiihamsXMqGAgEKg8IACoHCAowwOjjAjDp3xswicOyAw

0 Response to "Upscaled NVIDIAs RTX ray tracing put to the test Engadget"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel