Fortnite Patch Notes Update 8.10 New Baller Vehicle Skin Changes CrossPlay GameSpot

Fortnite's model 8.10 is now to be had on PS4, Xbox One, PC, Nintendo Switch, iOS, and Android. The patch introduces a brand new car named The Baller, makes big go-play modifications, overhauls Vending Machines, adjusts skins, brings back The Getaway confined-time mode, and makes a few other tweaks, too. Read on for a complete breakdown of what's new and get a examine the overall patch notes.

The Baller, as is obvious from the photo underneath, is a hamster ball-like automobile that comes ready with a Boost and a Grappler for speedy mobility--Epic describes the use of these two abilties to "to tug yourself up cliffs or swing through the trees." If you've been playing as Wrecking Ball in Overwatch, you'll no question be acquainted with this fashion of gameplay. While internal this unmarried-seat ball, you are included from damage, however the automobile itself can see its 300 health depleted by enemy hearth. Find The Baller at Expedition Outposts and around pirate camp loot stashes.

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Vending Machines now paintings barely otherwise since the 8.10 replace; they no longer fee whatever to activate, but they'll self-destruct after one use. They also are rarer now, as not unusual and uncommon Vending Machines were removed from the game. Previously, Vending Machines required depositing a huge amount of constructing materials so that it will receive a corresponding reward.

Heavy Assault Rifles have additionally had their rarities adjusted: they are able to now be found in not unusual, uncommon, and rare sorts--the epic and mythical versions are no greater.

A new LTM named The Getaway is now live, which involves locating a jewel and then delivering it to a getaway vehicle before anyone else can. Four jewels and as many as four vans are on the map at a time. Notably, with most of Fortnite's vehicles having been vaulted at the start of Season 8, this mode brings back the All-Terrain Kart, or ATK, due to the fact that it's the only vehicle that can carry four people.

Also of note is a change to cross-play matchmaking, supplied you opt in to it. PS4 and Xbox One players at the moment are prepare in a single pool, at the same time as Nintendo Switch gamers had been moved from that group to one with players on mobile. This is now the default putting for general sport modes, that means you may be undertaking go-play in maximum instances on those systems.

"We anticipate an on-average higher in step with-recreation revel in for each Mobile and Switch players," Epic defined. "Motivating element is unlocking optimization capability allowing us to run extra playlists for the duration of extra hours of the day even as assisting greater facts center locations. Please offer us with feedback on your experience!"

Finally, Epic has made a few adjustments to certain skins. You can see all the details about this and the rest of the changes to Fortnite's Battle Royale portion at the bottom of this story; for the full patch notes of other modes, check out the Fortnite blog.

Fortnite's Season 8 began simply lately, introducing new skins and different cosmetics. A subsequent update has additionally introduced buried treasure maps. The new car doesn't exactly healthy in with the modern season's pirate subject, despite the fact that Epic tends to launch a wide form of skins and gadgets, regardless of the overall subject.

Week 2 challenges for Fortnite Season 8 are now available. Among the trickiest of the season so far are those that task players with visiting the brand new Pirate Camps and locating a giant face inside the wasteland, jungle, and snow. You can see the entire listing of this season's goals in our complete Season 8 challenges guide.

Fortnite: Battle Royale Update 8.10 Patch Notes

Weapons And Items

  • Baller
    • This unmarried seat vehicle is found at Expedition Outposts and round pirate camp loot stashes
    • Use the attached Grappler and Boost capability to tug your self up cliffs or swing thru the trees
    • The driver is blanketed from damage, however The Baller is liable to enemy weapon fireplace.
    • 300 Health
  • Infantry Rifle
    • Removed Common rarity
  • Heavy Assault Rifle
    • Adjusted rarity from Rare/Epic/Legendary to Common/Uncommon/Rare
    • Base harm scaling for Common/Uncommon/Rare 36/38/40
  • Clingers
    • Reduced max stack length from 10 to 6.
  • Vending Machines
    • Removed the fabric value.
    • Each Vending Machine could be destroyed after claiming an item.
    • Common and Uncommon Vending Machines have been removed.
    • Removed Mounted Turret from Legendary Vending Machine
  • Reduced availability of Treasure Maps from ground loot .53% to .27%.
  • Reduced availability of Treasure Maps from chest loot 3.25% to one.65%.

Bug Fixes

  • Fixed rocket smoke trails disappearing immediately on explosion.
  • Fixed an difficulty where the popping audio for Balloons would keep to play after using Balloons to get to max build top while the use of a car.
  • Fixed an problem where Buried Treasure would no longer vehicle pickup while the Auto Pickup Weapons setting turned into enabled.
  • Fixed an trouble wherein Buried Treasure chests can be located on the Starting Island.
  • Fixed an difficulty in which using an Impulse Grenade or a Shockwave Grenade at the same time as jumping on a Hoverboard reasons the player to hastily rotate.

Gameplay

  • Battle Royale Crossplay Matchmaking
    • Combined Xbox One and PS4 pools.
      • This requires you to opt-in to move-play.
      • Players decide-ing out are restrained to Creative Mode and Playgrounds.
    • Combined Mobile and Switch pools.
      • Before, Switch players had been mixed with Xbox One and PS4 pass-play parties.
      • We anticipate an on-common higher in step with-sport revel in for each Mobile and Switch gamers.
    • Motivating issue is unlocking optimization capability allowing us to run extra playlists at some stage in extra hours of the day even as assisting greater statistics middle places. Please offer us with feedback to your experience!
  • Reduced limitless dab period from 12 hours to 11 hours in the the front end
  • Just kidding, Increased Infinite dab period from 12 hours to 13 hours in the front end
  • Elimination credit score is now provided to final damager in instances of logging out, self-elimination, and eliminations due to Storm harm. Current threshold timer is 15 seconds.
  • Added visual effects for the siphon on removal.
  • Players can now build as soon as they effect some thing after being launched by a Pirate Cannon
  • Players can dance whilst preserving a balloon
  • Added Pirate Cannon’s audio visualizer HUD icon to be a cannon.
  • Players mechanically enter the driver seat when coming into an empty vehicle.
  • Added custom devour animations for the subsequent items:
    • Bandages
    • Medkit
    • Small Shield Potion
    • Shield Potion
    • Slurp Juice
    • Chug Jug

Bug Fixes

  • Fixed Pirate Cannon collision that could block bullets for a passenger internal of the cannon
  • Fixed Pirate Cannon no longer being capable of shoot when shifting backwards
  • Fixed an issue in which a participant may additionally lose functionality when capturing themselves out of a Pirate Cannon.
  • Fixed Pirate Cannon player impact explosion outcomes sometimes being delayed
  • Fixed an difficulty wherein Pirate Cannons flipped onto their side, sliding across the floor for too long
  • Fixed Pirate Cannons dealing harm to itself if fired in near quarters
  • Fixed an difficulty wherein gamers wouldn’t spoil via structures when fired from Pirate Cannons at near range
  • Traps are no longer brought about via automobiles that are empty or carrying handiest friendly gamers.
  • Fixed an problem in extreme camera flicking situations that might cause an incorrect first shot when firing guns.
  • Fixed an trouble with the Conga emote no longer respecting environmental surfaces like Lava
  • Fixed an problem in which a player may additionally briefly forestall their skydiving animation unexpectedly
  • Fixed an issue allowing emote-cancelling all through door open/near animations.
  • Fixed players maintaining Buried Treasure map upside down
  • Fixed an trouble where urgent Build and Edit buttons in quick succession could input edit mode on the blueprint piece as opposed to build the structure.
  • Driftboards not explode whilst exiting one near a Mounted Turret.
  • Fixed PS4 gamers being not able to modify mouse sensitivity.

LTM: The Getaway

Summary

Welcome to The Getaway! In this mode, players will race to discover a Jewel and take it to a getaway van earlier than all of us else to win the healthy!

Mode Details

  • Jewels may be located in special deliver drop safes, placed alongside the brink of the first hurricane circle. The safes take a long term to open, so ensure the vicinity is clear before attempting to claim a Jewel!
  • Four Jewels can be in play at the map at all times. If a participant escapes with a Jewel or one is misplaced within the Storm, a brand new Supply Drop will bring a replacement.
  • Four overall getaway vehicles might be at the map, three that arrive early inside the healthy and one extra that indicates up close to the give up.
  • The goal is to locate or scouse borrow a Jewel and take it to one of the trucks so as to cozy a Victory Royale.
  • Once they arrive, Safe drops and getaway vehicles can be seen at the map always.
  • When a Jewel is picked up, it will likely be visible at the map to absolutely everyone for 30 seconds.
  • Carrying a Jewel will provide players health & shields through the years, but also sluggish them down by using 10%.
  • Getaway trucks go with the flow in mid-air, Jewel providers ought to increase after which have interaction with them so as to finish a Getaway.
  • 10 red "Pursuit" supply drops land on the very beginning of the in shape. These carry a spread of longer-variety weapons and different gadgets, and are the handiest way to reap the brand new Grappler in this mode.
  • Only Rare weapons or higher may be found on this mode.
  • Rifts, Rift-to-Go and Launchpads were eliminated to reduce mobility for more healthy Getaway Van engagements.
  • Profile Stats (K/D & Wins) are tracked in this mode, however Umbrellas aren't provided for wins
  • The ATK has been temporarily brought returned in this mode as it's far the best 4 individual floor car.

Events

  • Tournament Update: Gauntlet Solo Test Event & Gauntlet Duo Test Event
    • Added any other extended consultation, on the way to run 24 hours a day and concludes on March 19 at 12 AM ET.
    • Matchmaking:
      • Matchmaking will not wait to create a in shape with closest scoring gamers to be had after 8 minutes, and will now require sufficient players with similar ratings to begin.
      • Adjusted matchmaking point expansion to increase probability for excessive scoring gamers to be matched against different excessive scoring players.
      • Note: Due to the playlist offering matchmaking based totally to your score, the fine or availability of matches may additionally range at positive instances of day.
  • Updated Scoring:
    • Solo
      • +2 Points will now be offered after attaining 15th Place (formerly tenth Place).
    • Duo
      • Increased Bus Fare from -2 Points to -3 Points.
        • This is a transient solution for the Duo occasion granting too many points to gamers because of eliminations, inflicting an inflation of points over the direction of the event.
      • +2 Points will now be offered after attaining seventh Place (formerly 5th Place).
  • New Tournament: Scallywag Duos Cup (March 16th & 17th) [$100,000 in Cash Prizes!]
    • As a test of our prize payment systems leading into the Fortnite World Cup, we’ll be holding a $100,000 Duos tournament on March 16th and 17th. The prize pool will be distributed across all server regions, with official rules and details released later this week.
    • Participation in this occasion requires players to be within the Top 3% (international) of both the Solo or Duo Gauntlet Test Event as of 12 AM ET on March sixteenth.
    • Format:
      • Round One: All Eligible Players
      • Round Two: Top 3000 Players from Round One

Performance

  • Fixed a few instances of packet loss that might arise with positive ISPs which are susceptible to re-ordering UDP community packets.
    • Find greater context within the Reddit Post we made last week.
  • Improved file I/O performance for Xbox One. This reduces the occurrence of past due streaming meshes.
  • Fixed a regression in hitches on Switch due to GPU timing
  • Improved performance on Switch via decreasing the chance of debris triggering when the day adjustments phases
  • Optimized the Ship Cannon
  • Optimized UI factors for big group modes
  • Improved overall performance for the Quick Bar
  • Fixed hitches that occur on the Match Stats display screen due to synchronously loading assets

Audio

  • Added new audio for Balloons even as in-air.
  • Reduced extent of small prop destruction sounds (chairs, beds, fences, and so on).
  • Removed reverb from pickaxe swings.
  • Removed outdoor ambient sounds when gliding.

Bug Fixes

  • The Glider installation sound not plays twice while the usage of Glider Redeploy.
  • Fixed Glider land/open sounds ducking the Victory Royale track.
  • Improved track quantity when previewing Gliders with track even as inside the lobby.
  • Pirate Cannon movement sound not stops after sprinting for over 10 seconds.
  • Fixed looping Balloon pop sound after going through a Rift.

UI

  • Key Bindings - The keyboard bindings are now categorized to make finding movements you want to rebind a lot simpler.
  • Marker System:
    • Added hover information for in-global markers, movements a player can also tackle a marker will appear in these details. Marker info will appear while the reticule is placed over the marker.
    • You can now mark cars and found consumables along with apples.
    • Reworked show of Item markers to growth readability throughout all systems.
    • Items will show as a massive icon for a brief time when first marked, and could lessen in length whilst a player pursuits near their vicinity.
    • Markers are actually taken care of with the aid of distance.
    • Reduced display size of squad waypoint markers to lessen view obstruction.
    • Minimap markers updated to suit in-international markers.
    • On keyboards there's now a keybind choice to specify a committed key for placing a threat marker.
    • Double-Clicking the ping button to vicinity a chance marker, is no longer blocked by using items on the ground.
    • You can now ping at the same time as driving in a car reliably.
    • You can now Mark While Bush.
    • Please maintain to let us know what enhancements you would love to see for the marker system!
  • Squad nameplates and team arrows now become more transparent while aiming down attractions.
  • Restored the capacity to view all your modern-day Challenges at the same time as in a match.
  • Wrap matters up in a hurry! You can now apply a wrap to all slots by using selecting "Apply To All" whilst selecting a wrap inside the Locker.
  • Enabled digicam manipulate on some reward types when viewing Challenges
  • Challenge Info panel within the foyer now defaults to Party Assist even as you are in a Party.

Bug Fixes

  • The Luxe package deal is now displayed in the Challenge Screen at the side of the Blackheart and Hybrid bundles.
  • Wraps are actually previewed on the highest resolution model of the automobile or weapon inside the lobby.
  • Fixed an difficulty on consoles wherein you couldn’t select “Party Assist” for the final task in a package.
  • Fixed an trouble where the following Stage of a Challenge was no longer automatically set to “Party Assist”.
  • Fixed an issue wherein the animation and sound results might play two times whilst selecting Challenges on a controller.
  • Fixed an problem in which scrolling with the mouse in the Challenge Screen could once in a while bounce round suddenly.

Replay

  • Added bus paths to the minimap.

Mobile

  • Introduced an Auto Fire tuning feature to permit changes per weapon. This become performed previously for other guns, however we’ve now added this for pistols.
  • Added occlusion to footsteps on Android.
  • Improve the nice of some sound outcomes on Mobile/Switch.

Bug Fixes

  • Fixed an issue with the shoot button getting stuck in a non-stop fireplace loop or being unable to hearth without being capable of reset.
  • Fixed an difficulty that prompted contact gamers to want a more unique crosshair area to have interaction with the Use button.
  • Fixed faster build not starting when going from edit to construct mode with the input held.
  • Fixed Left Trigger action getting caught whilst the use of a Bluetooth controller
  • Fixed weapon stats at the stock panel for mobile
  • Fixed autorun no longer absolutely sprinting if "Sprint by Default for Controller" is set to 'OFF' on mobile
  • Fixed build mode being exited if a build piece is chosen before liberating the build/combat mode button
  • Fixed dragging an item off the hotbar triggering use moves on mobile.
  • Fixed Throwable items' trajectory line persisting when a player is driving specific vehicles on Mobile

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//www.gamespot.com/articles/fortnite-patch-notes-update-810-new-baller-automobile/1100-6465511/
2019-03-thirteen 12:03:00Z
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